Google Streets

Posted by FatherJack at August 19th, 2008

Writing about web page http://maps.google.com/

Interesting name.



View Larger Map

Posted in Google, Japan, Map, Tokyo, Web| Comments Off | 

Spore

Posted by FatherJack at August 18th, 2008

I’ve been quite interested in this game for a while now, and having played with the creature editor, it’s interesting how little has changed since some early demos.

GDC 2005 (35m)

E3 2006 (18m)

I’ve avoided looking at anything more recent, as I’m quite looking forward to discovering this game when it’s released in a few weeks. If it was just an RTS where you can design your own units, it would be interesting enough – and this still seems like the meat of the game to me, but it does promise quite a bit more.

I’ve recently been playing Sins of a Solar Empire and while conquering solar systems is always fun, doing so with my own creatures I’ve designed since they were only cells and dealing with recalcitrant species with Death Star-like powers is pretty much everything a supreme galactic overlord could ask for.

Posted in Games, Spore, Video| Comments Off | 

Windows Live Writer

Posted by FatherJack at July 11th, 2008

Windowsy Live thingy that does blog posts.

Not as immediate as Twitter, but does let you add thingies:

Map image

I just went on holiday here, and it rained.

http://aberffraw.org/

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Micro-blogging

Posted by FatherJack at April 28th, 2008

Twitter is a place where I can post small bits of text, rather than full blog entries. There should be a feed from it over there somewhere ->

It can be done from phones and stuff, so is quite easy, but it remains to be seen whether it can overcome my laziness.

The full list of micro-entries are here: https://twitter.com/fatherjackz so you can sign up yourself or stalk me.

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360 game card

Posted by FatherJack at October 1st, 2007


Hmm, I really need to play some of those games a bit more, and increase that gamerscore thing.

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Photoshop Text Effects

Posted by FatherJack at September 20th, 2007

This was a go I had at a logo.

logonot

Since I have no actual talent, I used a Photoshop tutorial page which has a range of interesting text effects.

Posted in BlogBuilder, Effects, Photoshop, Text| 1 Comment | 

Team Fortress 2 Beta vids

Posted by FatherJack at September 20th, 2007

These are the introductions to the levels present in the TF2 beta, this one is Dustbowl:

Also showing on YouTube are 2Fort, Granary, GravelPit, Hydro and Well.

Posted in 2, Beta, Fortress, Games, Intro, Map, Team, Video| Comments Off | 

Garry’s Mod

Posted by FatherJack at June 12th, 2007

Writing about web page http://www.garry.tv/

More Garry’s Mod wierdness from a b3ta boarder

Posted in Games, Jokes, Video| 1 Comment | 

Wii Sports

Posted by FatherJack at December 11th, 2006

Game front cover

Title:
Nintendo Wii Console (Includes Wii Sports)
Publisher:
Nintendo
ASIN:
B0007UATDG
Rating:
4 out of 5 stars

Wii Sports – Wii

Wii Hardware
While this scarcely needs an introduction, here a few points about the hardware itself, that I hadn’t picked up from the prerelease chat.

It’s quite small. It looks rather like a white external CD drive, and only looks remarkable when mounted on its stand. The stand has a transparent circular attachment which keeps it pretty stable, although you only really need to go anywhere near it when changing CDs. It has little doors which open to reveal an SD card slot, four GameCube controller ports (!) and two GC memory card slots. It has phono+scart connectors and the magic sensor thingy. The sensor has a generous amount of rather delicate-looking cable, and sits either above or below the centre of your TV – tiny stand and extra stickies provided.

The controllers are equally smaller than I expected, and the length of cable between the mote and the chuk, while less than my full armspan, has not been a problem so far gameplay-wise. Changing between mote-only and chuk config is fiddly (and necessary when you switch games) if you connect the strap how they say, infact even passing the mote to another player is harder than it need be. Ideally the straps would have been quickly disconnectable from the mote, with spare straps provided.

Setup’s fairly simple, even typing by pointing the mote at the letters was easier than I expected, plus there’s an on-screen phone-like TXT pad available which is probably a clever move. Internet setup is easy if you router’s setup is standard and your neighbourhood isn’t wireless-infested, but their servers are very busy.

Wii Sports
A collection of five games, with training modes and some basic games. Sometimes the training modes are more fun than the actual games, and there is very little depth beyond the standard game-types.

Bowling
Perhaps the most sedate-seeming of the games, but I actually managed to split my jeans playing it on Saturday. Fortunately I was saved any embarrassment as everyone just assumed I had blown off.

This is the only one in my experience that you pretty much have to stand up for. Standard game is ten frames of normal-rules bowling, spin seems to be a bit difficult to get right, becoming easier as you approach the screen. The training is way more enjoyable – with barriers to spin around and up to 100 pins to knock down at once – where else can you do that?

Up to four players can swap a single mote to play.

Golf
Another supposedly-restful sport, this one really gets you carried away. While it is possible to play seated, and kind of flick the controller from over your shoulder as if fishing – it’s much more fun to pretend it’s a real golf club. It’s the best of the games, so it’s a real shame there’s only a single nine-hole course. Doing short hits can be a bit problematic at times, there are no options for vertical ball control, and landing off the fairway can be catastrophic. It’s great fun, but really just leaves you wanting a “proper” golf release on the system.

Up to four players can swap a single mote to play, although there is a lot of swapping to be done. Also, check you are not underneath the lights – it’s an easy one to get caught up in.

Baseball
This is a nice bit of exercise, but possibly harder standing up. When batting, the timing is hard to get right, and the aim a little erractic. It seems the timing’s more important than the direction, as you can play seated and swing to the side. Pitching’s a bit random too – you can control direction and speed a bit, but not with any consistent effect on CPU batters. You sometimes annoyingly swing when repositioning the mote, missing critical shots.

You need a mote per player for this one. Also the pitching action is the most likely to see your mote flying towards the screen if it’s not strapped on.

Tennis
Bit lost with this one. While actually hitting the ball is quite a natural, satisfying action, subsequently directing it is a bit random. Playing standing helps, as underarm motions seem to be more directable than the smash or volley-height strokes possible when seated. As with baseball, it’s easy to miss-swing when readying – thus missing your stroke.

Multiple players need a mote each. Important to stand still, despite the sluggishness of your character’s running.

Boxing
Easily the most knackering, but that’s mostly (perhaps realistically) because most of your blows seem to go wasted. Haven’t quite got the hang of dodging, and the sparring training ended with a punch I found impossible to throw, no matter where I aimed. Probably only included because it needs the chuk, it’s a rather poor game. A shame, as I thought it had a lot of promise, but any dreams of pummelling your opponent with a windmill flurry of blows are quickly shattered – this particular game doesn’t reward quick, repeated movements, only “well-timed” ones.

Multiple players need a mote AND chuk each, which isn’t currently worth the expenditure in my view – also, the facing player has a horrible perspective to play from.

Sights and Sounds
Graphics aren’t what this system’s about, and certainly aren’t the focus of this game – they’re…okay. It’s quite hard to see the flags in Golf, otherwise not noticeably good or bad – your extra Mii’s make appearances in your Baseball squad, which is kind of cute. The little sounds from the mote really add to the feeling of personal involvement.

Stuff that sucks
You’re never quite sure if you’re doing stuff…correctly. Some actions seem a bit random, as things like slow putts in Golf just don’t seem to register. The system does have it’s limitations in the motion it can detect, and it can frustrate if your on-screen persona isn’t doing exactly what you are. It’s more a question of training yourself to move as the game expects, rather than getting too carried away with the perceived realism. I’ve actually played all these sports in real life, and it’s hard to shake some habits, particularly leg and head movements, which of course aren’t registered by the game.

Conclusion
A very entertaining get-everyone-playing introduction to the system, well worth the price of admission, disappointing in some areas, but leaving hunger for more in others. While the system shows massive potential, this game on it’s own, while hugely enjoyable, isn’t the best this system is capable of.

Posted in Game, Games, Review| 2 Comments | 

Portal

Posted by FatherJack at September 15th, 2006

To be released with Half Life: Episode 2

Posted in Games| 4 Comments | 

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