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<channel>
	<title>9276 &#187; Games</title>
	<atom:link href="http://blog.fatherjack.net/category/games/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.fatherjack.net</link>
	<description>games, mostly</description>
	<lastBuildDate>Mon, 09 Aug 2010 23:47:12 +0000</lastBuildDate>
	<language>en</language>
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		<title>NaugHty bEar &#8211; PS3/360</title>
		<link>http://blog.fatherjack.net/2010/08/10/naughty-bear-ps3360/</link>
		<comments>http://blog.fatherjack.net/2010/08/10/naughty-bear-ps3360/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 23:47:12 +0000</pubDate>
		<dc:creator>FatherJack</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blog.fatherjack.net/?p=179</guid>
		<description><![CDATA[NaugHty bEar &#8211; PS3/360 Introduction Poor Naughty Bear didn&#8217;t get invited to the Teddy Bear&#8217;s picnic, what should he do? Kill and maim every last one of those elitist fluffy mothers, of course. Shades of Conker&#8217;s Bad Fur Day with the some of the mechanics of Ghost Master/Haunting Starring Polterguy/Spy vs Spy and the violence [...]]]></description>
			<content:encoded><![CDATA[<p><span class="postbody"><span style="color: #3d84bd;"><span style="font-size: 18px; line-height: normal;"><span style="font-weight: bold;">NaugHty bEar &#8211; PS3/360</span></span></span></span></p>
<p><span style="color: #3d84bd;"><span style="font-weight: bold;">Introduction</span></span></p>
<p>Poor Naughty Bear didn&#8217;t get invited to the Teddy Bear&#8217;s picnic, what should he do?  Kill and maim every last one of those elitist fluffy mothers, of course.  Shades of <span style="font-style: italic;">Conker&#8217;s Bad Fur Day</span> with the some of the mechanics of <span style="font-style: italic;">Ghost Master/Haunting Starring Polterguy/Spy vs Spy</span> and the violence of <span style="font-style: italic;">Manhunt</span> you must murder or scare to death groups of teddy bears.  But hey, <span style="font-style: italic;">they</span> started it.</p>
<p><span style="color: #3d84bd;"><span style="font-weight: bold;">Gameplay</span></span></p>
<p>A third-person action game, the goal is mostly the death of the other teddies, but rather than an all-out assault this is best achieved with a little misdirection.  Sabotage their barbecues and fuseboxes then lie in wait for them to come to fix them, pouncing on them while distracted to execute them in grisly fashion.  Lay bear traps and land mines or hide in a cupboard to jump out and scare them so much they commit suicide.  Do all this and other wanton acts of destruction in front of the other bears and watch as their panic escalates and spirals them into insanity.  They call in The Fuzz (unless you booby-trap their phones) and other, harder bears, such as ninjas, zombears and RO-BO bears in later levels &#8211; though each have great weapons you can nick off their corpses.</p>
<p><span style="color: #3d84bd;"><span style="font-weight: bold;">Sights and Sounds</span></span></p>
<p>Nice-enough looking, although the environments are a little cramped and the camera can be a little random.  The bleating wails of scared teddies quickly erases any reticence you may have had about exterminating them.</p>
<p><span style="color: #3d84bd;"><span style="font-weight: bold;">Stuff that sucks</span></span></p>
<p>They like to recycle.  There are only seven levels proper &#8211; each one has four or so replay modes with different objectives &#8211; but even the second one mostly reuses the buildings and interiors from the first.  It <span style="font-style: italic;">is</span> pretty replayable, but the lack of variation in the levels and the low number <span style="font-style: italic;">of</span> them hints at short-term fun.  DLC is promised on the box-front.</p>
<p><span style="color: #3d84bd;"><span style="font-weight: bold;">Conclusion</span></span></p>
<p>Hugely entertaining idea and great fun, which may like <span style="font-style: italic;">Dead Rising</span> seem a brilliant idea at first, but later grow old &#8211; however I haven&#8217;t had this happen to me yet, there are certainly no game-breaking annoyances.  However the campaign is rather short and it remains to be seen what DLC emerges.</p>
<p><span style="color: #3d84bd;"><span style="font-size: 18px; line-height: normal;"><span style="font-weight: bold;">Score : 6/10</span></span></span></p>
<p>It also has a multiplayer mode, with some interesting gametypes &#8211; here&#8217;s a video of them, which also gives a flavour of the singleplayer game:</p>
<div class="embed_video">
<p><a href="http://blog.fatherjack.net/2010/08/10/naughty-bear-ps3360/"><em>Click here to view the embedded video.</em></a></p>
</div>
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		<title>PGR4 &#8211; XBox 360</title>
		<link>http://blog.fatherjack.net/2009/12/12/pgr4-xbox-360/</link>
		<comments>http://blog.fatherjack.net/2009/12/12/pgr4-xbox-360/#comments</comments>
		<pubDate>Sat, 12 Dec 2009 00:35:07 +0000</pubDate>
		<dc:creator>FatherJack</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blog.fatherjack.net/?p=170</guid>
		<description><![CDATA[PGR4 &#8211; XBox 360 Introduction Project Gotham Racing is the successor to Metropolis Street Racer on the Dreamcast, which was one of the first games to introduce showing off to get more points, long before Ned for Speed went &#8220;underground&#8221;. This new version is shiny and stylish and features bikes racing alongside cars in various [...]]]></description>
			<content:encoded><![CDATA[<p><span class="postbody"><span style="color: #3D84BD"><span style="font-size: 18px; line-height: normal"><span style="font-weight: bold">PGR4 &#8211; XBox 360</span></span></span></p>
<p><a class="postlink" href="http://i10.photobucket.com/albums/a115/sirfil/pgr4_box.jpg" target="_blank"><img src="http://i10.photobucket.com/albums/a115/sirfil/New0002.png" border="0" alt="" /></a></p>
<p><span style="color: #3D84BD"><span style="font-weight: bold">Introduction</span></span></p>
<p>Project Gotham Racing is the successor to Metropolis Street Racer on the Dreamcast, which was one of the first games to introduce showing off to get more points, long before Ned for Speed went &#8220;underground&#8221;.  This new version is shiny and stylish and features bikes racing alongside cars in various weather conditions on street and racetrack locations.</p>
<p><span style="color: #3D84BD"><span style="font-weight: bold">Gameplay</span></span></p>
<p>The showing-off element is more pronounced than the previous release, but there is still something for everyone.  Lots of game modes including crashing into cones (but much easier than Crazy Taxi) and overtaking 2CVs mean there&#8217;s always something to do.</p>
<p>Riding bikes is a lot more fun that I thought it would be, while it&#8217;s quite easy to fall off &#8211; particularly with aggressive car drivers around &#8211; the penalty isn&#8217;t that great and your acceleration makes up for it.  I had to use the third-person view for bikes though, as I was getting severe neck-ache.</p>
<p>Since you can test drive or split-screen race any vehicle without unlocking them, it&#8217;s a fun one to take to friend&#8217;s houses.  Multiplayer over the internet I&#8217;ve avoided as it&#8217;s rarely a fun experience with driving games.</p>
<p><span style="color: #3D84BD"><span style="font-weight: bold">Sights and Sounds</span></span></p>
<p>Nice title music from the Prodigy, plus some surprising variation in the other tunes, from some distinctive classical titles to hideous genero-rock.  Good car sounds, particularly on the quirky vehicles that make odd noises.</p>
<p>Graphically all rather nice, with very detailed in-car views, windscreen wipers and everything if that&#8217;s your thing (I favour the clean view of the camera stuck on the front bumper).</p>
<p>There is an okay selection of cars, but nowhere near as many as the other major titles &#8211; the same is true of the tracks, but the different weather conditions add quite a bit of variation.  A lot of the tracks and cars will be very familiar, but fortunately seem very consistent with their appearances in other games.</p>
<p><span style="color: #3D84BD"><span style="font-weight: bold">Stuff that sucks</span></span></p>
<p>It&#8217;s not as &#8220;pure&#8221; as Forza, and the races which revolve around showboating can get a little tedious, but it&#8217;s easy enough to find something else to do.  Superbikes, in the snow on a grand-prix track &#8211; it can get pretty silly &#8211; even sillier is the fact that the above-mentioned combination is not actually that challenging.</p>
<p><span style="color: #3D84BD"><span style="font-weight: bold">Conclusion</span></span></p>
<p>A fun driving title, not so realistic, but a good blast.  A decent halfway point between the more serious and more frivolous racing games.</p>
<p><span style="color: #3D84BD"><span style="font-size: 18px; line-height: normal"><span style="font-weight: bold">Score : 8/10</span></span></span></p>
<p></span><span class="gensmall"> </span></p>
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		<title>Tales of Vesperia &#8211; 360</title>
		<link>http://blog.fatherjack.net/2009/12/12/tales-of-vesperia-360/</link>
		<comments>http://blog.fatherjack.net/2009/12/12/tales-of-vesperia-360/#comments</comments>
		<pubDate>Sat, 12 Dec 2009 00:27:26 +0000</pubDate>
		<dc:creator>FatherJack</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blog.fatherjack.net/?p=165</guid>
		<description><![CDATA[Tales of Vesperia &#8211; 360 Dog smoking a pipe, annoying youth, sword-toting hero, feisty fire girl, wistful yet ardent princess. Yep: check. Introduction It&#8217;s a JRPG with cell-shaded anime-style characters and a real-time battle system. It is the tenth game in a rough series, but only the second major one to be released in Europe [...]]]></description>
			<content:encoded><![CDATA[<p><span class="postbody"><span style="color: #3d84bd;"><span style="font-size: 18px; line-height: normal;"><span style="font-weight: bold;">Tales of Vesperia &#8211; 360</span></span></span></span></p>
<p><img src="http://i10.photobucket.com/albums/a115/sirfil/tales-of-vesperia-images-2008022710.jpg" border="0" alt="" width="472" height="264" /></p>
<p><span style="font-size: 9px; line-height: normal;">Dog smoking a pipe, annoying youth, sword-toting hero, feisty fire girl, wistful yet ardent princess.  Yep: check.</span></p>
<p><span style="color: #3d84bd;"><span style="font-weight: bold;">Introduction</span></span></p>
<p>It&#8217;s a JRPG with cell-shaded anime-style characters and a real-time battle system.  It is the tenth game in a rough series, but only the second major one to be released in Europe in sequence on its original format, the first being Tales of Symphonia on the GameCube in 2003.  Lucky US citizens have had PS and PS2 releases either side of that.  Tales of Symphonia remains quite highly regarded and even second-hand copies still command prices equal or higher than those on release.</p>
<p><span style="color: #3d84bd;"><span style="font-weight: bold;">Comparisons with Final Fantasy</span></span></p>
<p>One of our newsfeeds recently compared it to Final Fantasy VII, but while it has similarities it is far from a clone of it.</p>
<p>In towns you move around a pre-rendered background and interact with things in a way very similar to FF.  In dungeons you similarly have roaming enemies and a map (which didn&#8217;t appear in FF until X) &#8211; but it differs in that the enemies are visible and avoidable.  The overland sections look similar to FFVII in that you are as big as the towns, but again the roaming monsters are visible akin to FFXII.  None of these things are exclusive to the Final Fantasy series though and I could list many more obvious parallels to other games which use those systems for travel.</p>
<p>Unlike FF the cut-scenes are rendered using the game engine, so it fits on a single DVD.  It also has optional skits, where the characters talk to each in comic-book frames, in an improvement over Tales of Symphonia these are now voiced and the faces fully animated.  Most in-game dialogue is in pop-up text windows and only voiced in the major scenes.</p>
<p><span style="color: #3d84bd;"><span style="font-weight: bold;">Battle System</span></span></p>
<p>The battle system however is unlike most other games &#8211; in that it has three modes of operation.  In Manual it&#8217;s effectively real-time action-based where you directly control the characters, mash attack buttons and try to pull off combos.  Semi-auto is kind of the same, but targeting is done for you, which is better for long-range characters.  Auto does everything for you including attacking according to the tactics you set (conserve mana, all out, etc).  Because you have a party of up to four characters, they can be set independently, so you could control the healer while the swordsman is on Auto.  There are some skills which can only be used in a particular mode, usually Semi-auto.</p>
<p>The Auto mode is improved from Tales of Symphonia, where you felt like you weren&#8217;t doing anything at all, but it does still feel a little disconnected and takes a bit of tinkering with the tactics before you start to get used to influencing the battle more directly.  You can switch between modes at will and keep yourself busy.</p>
<p>I like the Auto mode, it works pretty well for the random encounters.  The game is too fast to specify turn-based commands and benefits from it. You don&#8217;t get bored inputting commands for each character when you know the first attack is going to kill everything, nor do you spend ages beating weak monsters on the way to somewhere interesting &#8211; battles against wandering monsters typically only last between 5 and 30 seconds.</p>
<p><span style="color: #3d84bd;"><span style="font-weight: bold;">Stuff that sucks</span></span></p>
<p>Stuff isn&#8217;t terribly well-explained.  I had to load and re-do the combat tutorial as I didn&#8217;t realise I was meant to be performing the actions while the instructions were still on the screen.  I have no idea how the weapon skills are transferred to the characters &#8211; it says it is possible, and I have &#8220;learned&#8221; them, but they don&#8217;t appear in their skills lists.</p>
<p>As is typical in the genre, it takes a while to get going.  Not quite the 35 hours before the game gets started typical of the FF games, but in five hours play I&#8217;ve only encountered one &#8220;boss&#8221; fight.</p>
<p><span style="color: #3d84bd;"><span style="font-weight: bold;">Conclusion</span></span></p>
<p>Buy it if you like this sort of thing.  It&#8217;s a good example of the genre and the hybrid battle system is a good compromise between chin-stroking strategy and button-mashing, although if you&#8217;re a zealous proponent of one of those, you&#8217;ll find it a little light.</p>
<p>It&#8217;s worth noting there&#8217;s an enhanced PS3 version planned for the Autumn (in Japan) with extra playable characters, towns, dungeons, bosses and other content.  No word on a western release date.</p>
<p><span style="color: #3d84bd;"><span style="font-size: 18px; line-height: normal;"><span style="font-weight: bold;">Score : 9/10</span></span></span></p>
<p><span class="gensmall"> </span></p>
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		<title>Flickr</title>
		<link>http://blog.fatherjack.net/2009/05/05/flickr/</link>
		<comments>http://blog.fatherjack.net/2009/05/05/flickr/#comments</comments>
		<pubDate>Mon, 04 May 2009 23:11:15 +0000</pubDate>
		<dc:creator>FatherJack</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blog.fatherjack.net/?p=76</guid>
		<description><![CDATA[This is a test post from , a fancy photo sharing thing.]]></description>
			<content:encoded><![CDATA[<p>This is a test post from <a href="http://www.flickr.com/r/testpost"><img alt="flickr" src="http://www.flickr.com/images/flickr_logo_blog.gif" width="41" height="18" border="0" align="absmiddle" /></a>, a fancy photo sharing thing.</p>
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		<title>Raptr</title>
		<link>http://blog.fatherjack.net/2009/03/12/raptr/</link>
		<comments>http://blog.fatherjack.net/2009/03/12/raptr/#comments</comments>
		<pubDate>Thu, 12 Mar 2009 11:47:24 +0000</pubDate>
		<dc:creator>FatherJack</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blog.fatherjack.net/?p=72</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://raptr.com/FatherJack/raptrcard" style="height:151px; width: 250px;" scrolling="no" frameborder="0"></iframe></p>
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		<title>Spore</title>
		<link>http://blog.fatherjack.net/2008/08/18/spore/</link>
		<comments>http://blog.fatherjack.net/2008/08/18/spore/#comments</comments>
		<pubDate>Mon, 18 Aug 2008 22:19:30 +0000</pubDate>
		<dc:creator>FatherJack</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Spore]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://blog.fatherjack.net/2008/08/18/spore/</guid>
		<description><![CDATA[I&#8217;ve been quite interested in this game for a while now, and having played with the creature editor, it&#8217;s interesting how little has changed since some early demos. GDC 2005 (35m) E3 2006 (18m) I&#8217;ve avoided looking at anything more recent, as I&#8217;m quite looking forward to discovering this game when it&#8217;s released in a [...]]]></description>
			<content:encoded><![CDATA[<p>I&rsquo;ve been quite interested in this game for a while now, and having played with the creature editor, it&rsquo;s interesting how little has changed since some early demos.</p>
<p><span class="caps">GDC 2005</span> (35m)</p>
<p>
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</p>
<p><span class="caps">E3 2006</span> (18m)</p>
<p>
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,0,0" width="400" height="350" align="middle"><param name="allowScriptAccess" value="sameDomain"></param><param name="quality" value="high"></param><param name="ShowControls" value="true"></param><param name="VideoBorderColor" value="ffffff"></param><param name="WindowLess" value="false"></param><param name="movie" value="http://video.google.com/googleplayer.swf?docId=-394434397798392775"></param><param name="wmode" value="transparent"></param><param name="play" value="false"></param><param name="VideoBorderWidth" value="0"></param><param name="quality" value="high"></param>
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</p>
<p>I&rsquo;ve avoided looking at anything more recent, as I&rsquo;m quite looking forward to discovering this game when it&rsquo;s released in a few weeks. If it was just an <span class="caps">RTS</span> where you can design your own units, it would be interesting enough &ndash; and this still seems like the meat of the game to me, but it does promise quite a bit more.</p>
<p>I&rsquo;ve recently been playing <em>Sins of a Solar Empire</em> and while conquering solar systems is always fun, doing so with my own creatures I&rsquo;ve designed since they were only cells and dealing with recalcitrant species with Death Star-like powers is pretty much everything a supreme galactic overlord could ask for.</p>
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		<title>Windows Live Writer</title>
		<link>http://blog.fatherjack.net/2008/07/11/windows-live-writer/</link>
		<comments>http://blog.fatherjack.net/2008/07/11/windows-live-writer/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 21:33:25 +0000</pubDate>
		<dc:creator>FatherJack</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blog.fatherjack.net/?p=71</guid>
		<description><![CDATA[Windowsy Live thingy that does blog posts. Not as immediate as Twitter, but does let you add thingies: I just went on holiday here, and it rained. http://aberffraw.org/]]></description>
			<content:encoded><![CDATA[<p>Windowsy Live thingy that does blog posts.</p>
<p>Not as immediate as Twitter, but does let you add thingies:</p>
<p>
<div class="wlWriterSmartContent" id="scid:84E294D0-71C9-4bd0-A0FE-95764E0368D9:f227f0af-c203-495a-9551-ededa930e1f6" style="padding-right: 0px; display: inline; padding-left: 0px; padding-bottom: 0px; margin: 0px; padding-top: 0px"><a href="http://maps.live.com/default.aspx?v=2&amp;cp=53.1908~-4.463399&amp;lvl=18&amp;style=r&amp;sp=aN.53.19075_-4.463287_pink%2520house_&amp;mkt=en-US&amp;FORM=LLWR" id="map-f089cc69-4a28-455c-a1df-c051c78913e3" alt="Click to view this map on Live.com" title="Click to view this map on Live.com"><img src="http://blog.fatherjack.net/wp-content/uploads/2008/07/map-5606b069aac6.jpg" width="320" height="240" alt="Map image"/></a></div>
</p>
<p>I just went on holiday here, and it rained.</p>
<p><a title="http://aberffraw.org/" href="http://aberffraw.org/">http://aberffraw.org/</a></p>
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		<title>Micro-blogging</title>
		<link>http://blog.fatherjack.net/2008/04/28/micro-blogging/</link>
		<comments>http://blog.fatherjack.net/2008/04/28/micro-blogging/#comments</comments>
		<pubDate>Mon, 28 Apr 2008 10:11:01 +0000</pubDate>
		<dc:creator>FatherJack</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[blogging]]></category>

		<guid isPermaLink="false">http://blog.fatherjack.net/?p=69</guid>
		<description><![CDATA[Twitter is a place where I can post small bits of text, rather than full blog entries. There should be a feed from it over there somewhere -&#62; It can be done from phones and stuff, so is quite easy, but it remains to be seen whether it can overcome my laziness. The full list [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://twitter.com/home">Twitter</a> is a place where I can post small bits of text, rather than full blog entries.  There should be a feed from it over there somewhere -&gt;</p>
<p>It can be done from phones and stuff, so is quite easy, but it remains to be seen whether it can overcome my laziness.</p>
<p>The full list of micro-entries are here: <a href="https://twitter.com/fatherjackz">https://twitter.com/fatherjackz</a> so you can sign up yourself or stalk me.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.fatherjack.net/2008/04/28/micro-blogging/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>360 game card</title>
		<link>http://blog.fatherjack.net/2007/10/01/360-game-card/</link>
		<comments>http://blog.fatherjack.net/2007/10/01/360-game-card/#comments</comments>
		<pubDate>Mon, 01 Oct 2007 13:05:04 +0000</pubDate>
		<dc:creator>FatherJack</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blog.fatherjack.net/?p=67</guid>
		<description><![CDATA[Put your gamertag here too.&#8230; Hmm, I really need to play some of those games a bit more, and increase that gamerscore thing.]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://gamercard.xbox.com/FatherJackZ.card" frameborder="0" height="140" scrolling="no" width="204">Put your gamertag here too.</iframe><a href="http://live.xbox.com/member/FatherJackZ">&#8230;<br />
</a></p>
<p>Hmm, I really need to play some of those games a bit more, and increase that gamerscore thing.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.fatherjack.net/2007/10/01/360-game-card/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Team Fortress 2 Beta vids</title>
		<link>http://blog.fatherjack.net/2007/09/20/team-fortress-2-beta-vids/</link>
		<comments>http://blog.fatherjack.net/2007/09/20/team-fortress-2-beta-vids/#comments</comments>
		<pubDate>Thu, 20 Sep 2007 15:00:45 +0000</pubDate>
		<dc:creator>FatherJack</dc:creator>
				<category><![CDATA[2]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[Fortress]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Intro]]></category>
		<category><![CDATA[Map]]></category>
		<category><![CDATA[Team]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://blog.fatherjack.net/2007/09/20/team-fortress-2-beta-vids/</guid>
		<description><![CDATA[These are the introductions to the levels present in the TF2 beta, this one is Dustbowl: Also showing on YouTube are 2Fort, Granary, GravelPit, Hydro and Well.]]></description>
			<content:encoded><![CDATA[<p>These are the introductions to the levels present in the TF2 beta, this one is Dustbowl: </p>
</p>
<p>
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</p>
<p>Also showing on YouTube are <a title="2Fort" href="http://www.youtube.com/watch?v=nYn8ZuRkpWE">2Fort</a>, <a title="Granary" href="http://www.youtube.com/watch?v=RxO3Z8oSZPs">Granary</a>, <a title="GravelPit" href="http://www.youtube.com/watch?v=5S51zX7qIS0">GravelPit</a>, <a title="Hydro" href="http://www.youtube.com/watch?v=0YqCSQZEqe0">Hydro</a> and <a title="Well" href="http://www.youtube.com/watch?v=Quy12p44oV4">Well</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
	</channel>
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