PGR4 – XBox 360

Posted by FatherJack at December 12th, 2009

PGR4 – XBox 360

Introduction

Project Gotham Racing is the successor to Metropolis Street Racer on the Dreamcast, which was one of the first games to introduce showing off to get more points, long before Ned for Speed went “underground”. This new version is shiny and stylish and features bikes racing alongside cars in various weather conditions on street and racetrack locations.

Gameplay

The showing-off element is more pronounced than the previous release, but there is still something for everyone. Lots of game modes including crashing into cones (but much easier than Crazy Taxi) and overtaking 2CVs mean there’s always something to do.

Riding bikes is a lot more fun that I thought it would be, while it’s quite easy to fall off – particularly with aggressive car drivers around – the penalty isn’t that great and your acceleration makes up for it. I had to use the third-person view for bikes though, as I was getting severe neck-ache.

Since you can test drive or split-screen race any vehicle without unlocking them, it’s a fun one to take to friend’s houses. Multiplayer over the internet I’ve avoided as it’s rarely a fun experience with driving games.

Sights and Sounds

Nice title music from the Prodigy, plus some surprising variation in the other tunes, from some distinctive classical titles to hideous genero-rock. Good car sounds, particularly on the quirky vehicles that make odd noises.

Graphically all rather nice, with very detailed in-car views, windscreen wipers and everything if that’s your thing (I favour the clean view of the camera stuck on the front bumper).

There is an okay selection of cars, but nowhere near as many as the other major titles – the same is true of the tracks, but the different weather conditions add quite a bit of variation. A lot of the tracks and cars will be very familiar, but fortunately seem very consistent with their appearances in other games.

Stuff that sucks

It’s not as “pure” as Forza, and the races which revolve around showboating can get a little tedious, but it’s easy enough to find something else to do. Superbikes, in the snow on a grand-prix track – it can get pretty silly – even sillier is the fact that the above-mentioned combination is not actually that challenging.

Conclusion

A fun driving title, not so realistic, but a good blast. A decent halfway point between the more serious and more frivolous racing games.

Score : 8/10

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Tales of Vesperia – 360

Posted by FatherJack at December 12th, 2009

Tales of Vesperia – 360

Dog smoking a pipe, annoying youth, sword-toting hero, feisty fire girl, wistful yet ardent princess. Yep: check.

Introduction

It’s a JRPG with cell-shaded anime-style characters and a real-time battle system. It is the tenth game in a rough series, but only the second major one to be released in Europe in sequence on its original format, the first being Tales of Symphonia on the GameCube in 2003. Lucky US citizens have had PS and PS2 releases either side of that. Tales of Symphonia remains quite highly regarded and even second-hand copies still command prices equal or higher than those on release.

Comparisons with Final Fantasy

One of our newsfeeds recently compared it to Final Fantasy VII, but while it has similarities it is far from a clone of it.

In towns you move around a pre-rendered background and interact with things in a way very similar to FF. In dungeons you similarly have roaming enemies and a map (which didn’t appear in FF until X) – but it differs in that the enemies are visible and avoidable. The overland sections look similar to FFVII in that you are as big as the towns, but again the roaming monsters are visible akin to FFXII. None of these things are exclusive to the Final Fantasy series though and I could list many more obvious parallels to other games which use those systems for travel.

Unlike FF the cut-scenes are rendered using the game engine, so it fits on a single DVD. It also has optional skits, where the characters talk to each in comic-book frames, in an improvement over Tales of Symphonia these are now voiced and the faces fully animated. Most in-game dialogue is in pop-up text windows and only voiced in the major scenes.

Battle System

The battle system however is unlike most other games – in that it has three modes of operation. In Manual it’s effectively real-time action-based where you directly control the characters, mash attack buttons and try to pull off combos. Semi-auto is kind of the same, but targeting is done for you, which is better for long-range characters. Auto does everything for you including attacking according to the tactics you set (conserve mana, all out, etc). Because you have a party of up to four characters, they can be set independently, so you could control the healer while the swordsman is on Auto. There are some skills which can only be used in a particular mode, usually Semi-auto.

The Auto mode is improved from Tales of Symphonia, where you felt like you weren’t doing anything at all, but it does still feel a little disconnected and takes a bit of tinkering with the tactics before you start to get used to influencing the battle more directly. You can switch between modes at will and keep yourself busy.

I like the Auto mode, it works pretty well for the random encounters. The game is too fast to specify turn-based commands and benefits from it. You don’t get bored inputting commands for each character when you know the first attack is going to kill everything, nor do you spend ages beating weak monsters on the way to somewhere interesting – battles against wandering monsters typically only last between 5 and 30 seconds.

Stuff that sucks

Stuff isn’t terribly well-explained. I had to load and re-do the combat tutorial as I didn’t realise I was meant to be performing the actions while the instructions were still on the screen. I have no idea how the weapon skills are transferred to the characters – it says it is possible, and I have “learned” them, but they don’t appear in their skills lists.

As is typical in the genre, it takes a while to get going. Not quite the 35 hours before the game gets started typical of the FF games, but in five hours play I’ve only encountered one “boss” fight.

Conclusion

Buy it if you like this sort of thing. It’s a good example of the genre and the hybrid battle system is a good compromise between chin-stroking strategy and button-mashing, although if you’re a zealous proponent of one of those, you’ll find it a little light.

It’s worth noting there’s an enhanced PS3 version planned for the Autumn (in Japan) with extra playable characters, towns, dungeons, bosses and other content. No word on a western release date.

Score : 9/10

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Flickr

Posted by FatherJack at May 5th, 2009

This is a test post from flickr, a fancy photo sharing thing.

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Raptr

Posted by FatherJack at March 12th, 2009

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Spore

Posted by FatherJack at August 18th, 2008

I’ve been quite interested in this game for a while now, and having played with the creature editor, it’s interesting how little has changed since some early demos.

GDC 2005 (35m)

E3 2006 (18m)

I’ve avoided looking at anything more recent, as I’m quite looking forward to discovering this game when it’s released in a few weeks. If it was just an RTS where you can design your own units, it would be interesting enough – and this still seems like the meat of the game to me, but it does promise quite a bit more.

I’ve recently been playing Sins of a Solar Empire and while conquering solar systems is always fun, doing so with my own creatures I’ve designed since they were only cells and dealing with recalcitrant species with Death Star-like powers is pretty much everything a supreme galactic overlord could ask for.

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Windows Live Writer

Posted by FatherJack at July 11th, 2008

Windowsy Live thingy that does blog posts.

Not as immediate as Twitter, but does let you add thingies:

Map image

I just went on holiday here, and it rained.

http://aberffraw.org/

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Micro-blogging

Posted by FatherJack at April 28th, 2008

Twitter is a place where I can post small bits of text, rather than full blog entries. There should be a feed from it over there somewhere ->

It can be done from phones and stuff, so is quite easy, but it remains to be seen whether it can overcome my laziness.

The full list of micro-entries are here: https://twitter.com/fatherjackz so you can sign up yourself or stalk me.

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360 game card

Posted by FatherJack at October 1st, 2007


Hmm, I really need to play some of those games a bit more, and increase that gamerscore thing.

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Team Fortress 2 Beta vids

Posted by FatherJack at September 20th, 2007

These are the introductions to the levels present in the TF2 beta, this one is Dustbowl:

Also showing on YouTube are 2Fort, Granary, GravelPit, Hydro and Well.

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Garry’s Mod

Posted by FatherJack at June 12th, 2007

Writing about web page http://www.garry.tv/

More Garry’s Mod wierdness from a b3ta boarder

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